Why are there no reviews for diablo 3




















Set alarms if needed. Adult Written by Anonymous January 27, Seriously barely any blood its like Avengers and Star Wars definetly not worth M from esrb. This title contains: Positive Messages. Positive role models. Parent of a 12 and year-old Written by Todd Lewis April 28, Looks like lots of fun for my kids This game looks like a lot of fun. There is no sexual nudity only a brief showing of stomachs revealing from shirts. The violence is a little strong but nothing a child has not seen either in real life or on TV and anyways, they are all just fantasy monsters.

Parent Written by 1uke March 29, Certainly not gruesome and gory!! Great game and teaches good mouse control. I have played this game since release and there is no Gore or bad language. I cannot see why this game had such a high age rating. Can be a sociable game between friends. A little hard to learn so helps if daddy plays this! Parent of a 9 and year-old Written by mezzb November 2, Except for excessive screen blood, it's ok for older kids This is a very soft "MA" rating compared to super profane games such as military shooters, and open city crime simulators.

There is no cursing, sex, or bad language. And all the violence appears to be against "monsters" though some are of the humanoid variety, like zombies and demons. The perspective is also well above the players, meaning that none of the violence is "in your face". Also, it's a game best played cooperatively, and is a really fun couch game with two or more players. And it actively encourages sharing. In fact, if Blizzard had bothered to put a simple option to change the blood color, this would be a "T" for teen game all the way.

It's really up to the parent to decide if it's ok. The game play is fine; the only reason we're even talking about it that the designers decided to put in a little extra blood and "chunks" into it, to attract the older teens and adults.

The gameplay and setting are fine for older kids. Adult Written by Ammatai April 12, Teen rating at best. Good for casual gamers. I'm not sure why they bothered with an MA title on this one. Teen at best. Download the free demo or search diablo iii gameplay on youtube and see what it's like for yourself. Normal level is ridiculously easy for any that have played the earlier ones even on monster level 10 yet they force you to play through the whole silly thing to get to nightmare difficulty.

Frankly the game is made for "casual players" used to playing the less demanding MMOs and it's mostly click and the bug goes squish. Diablo II while less polished was more interesting. Diablo 3 might be the least pretentious video game ever made.

There isn't an ounce of bullshit to it. It doesn't posture about how meaningful your actions are, how epic its story is, or how rich its many worlds are. Its story campaign, in which you embark on a journey to seal away the lords of hell, is merely an introduction to a list of things that the game expects you to repeat, with even less context, essentially forever: killing hordes of monsters, picking up loot, and figuring out which of set of pants will help you blow up corpses faster.

Diablo 3 is so free of bullshit that you might bounce right off of it, accustomed to the theatrics of modern video games as you are. This is dumb , I thought, when I first played Diablo 3 —it first came out in What am I even doing? The answer was: nothing. I was doing nothing. I was doing everything. And now that Diablo 3 is out on Nintendo Switch, there is nothing to stop me from doing it all the time.

Yes, there are more choices, but a lot of the time you're just putting points into things that incrementally increase the power of an ability, or worse—putting points into something you don't care about at all, just so you can get to something further down the tree.

As a necromancer, for instance, you'll perhaps put points into summoning skeletons first, and with your first few points your bony minions will increase in power and number.

Further points, however, only increase the power of your undead pals, which you can also do with skeleton mastery, a separate passive ability. Places where it could obviously be streamlined crop up everywhere, and of course that's exactly what Diablo 3 ended up doing. If you've been overcome with nostalgia and decided to chase the Wanderer again, take a look at our Diablo 2: Resurrected class guide to help you pick between the Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin or Sorceress.

I should add that I don't think Diablo 2's character progression is bad. Not at all. You level up fast, and there are so many different ways to make whatever class you pick your own. They might not all be viable for the endgame or PvP, but that is less of an issue now that you can easily reroll your character. This flexibility is borrowed from Diablo 3, however, which also makes me crave the other ways in which Diablo 3 improves experimenting with builds. See, while there are fewer abilities, all of them can be augmented with runes, dramatically changing them.

Every time you unlock a new ability or rune, you've got something that can fundamentally change how your character plays. Ultimately, it's just more fun to fiddle around with, and the differences between builds are more dramatic, more meaningful.

This brings us to how you actually use your abilities, back before Blizzard had refined its UI and hotbars. See, abilities are mapped to the mouse buttons, and you can only have two active at a time. That's incredibly inflexible, which Diablo 2 seems to realise, hence why you can map all of your abilities to F1-F8. Unfortunately, using those hotkeys doesn't actually fire off the ability; instead it just changes what ability is mapped to the mouse buttons.

To not have the option of enabling a more modern "press key, cast ability" input scheme seems like an oversight. Even with a few unlocked abilities, micromanagement really becomes a pain in the arse, especially when a momentary interruption in your concentration can spell death. Speaking of things that will kill you, potion management is a real headache.

How potions work isn't especially egregious: you put them in your potion hotbar, use them once, and they're gone. Bog standard. The real issue is they don't stack. Nothing stacks! So your inventory will be bursting with potions, taking up vital space until you make room for them in your hotbar. This is one area, however, where Diablo 3 doesn't have a much better solution. In the sequel, you mainly rely on health orbs, and maintaining your health is something you hardly need to consider at all.

Path of Exile's system is far superior, where you've just got a handful of flasks, each with different attributes—much like the rest of your gear—and a number of charges.

They just have so much more utility, and they don't vanish once you've quaffed them down. At least we get a decent shared stash now. Your inventory might be laughably small, but the stash is massive. Again, though, this is something that's been brought over from Diablo 3, which just makes me wonder why I ever thought it was the inferior Diablo. I've yet to see what Diablo 2: Resurrected does with its endgame, but honestly I won't be sticking around for that long.

But if it's consistent with the original, it's another place where, I've got to admit, Diablo 3 does it better.



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