Heroclix how does mind control work




















His Defense drops steadily, but his dial is 8 clicks deep so he can take a couple of hits. He gains 3 clicks of Steal Energy, but with a Damage of only 1 he can only affect figures without Toughness or other damage reducing powers. Miscellaneous — His figure is pretty cool and looks like what a Unique figure should look like. I never read about him in comics, but I did see him on the X-Men cartoon and his figure looks like a dead on match. He has no team abilities. I would suggest playing him in larger point games like or where you can afford him as a secondary piece.

Overall Score: Out of 5. An actually pretty decent click, he might be a bit over priced at 10 points but he isn't bad. If his range was 8 or better he'd be great but 8 range mind control is pretty uncommon even now, back in clobbering time mind control in general was a big thing, especially before the rules were rewritten to make it not cause push damage.

You can always perplex that range up a bit though. What is this figure good for? For easily augmenting your team when you accidentally bring your point amazing team to a point tournament.

His attack is nice and high so he will be mind controlling most of the time. He has incapacitate so he can damage those pesky units with impervious, force them to rest, then mind control them the next turn to use them to take out your opponents other units. The leadership is definitely a plus, an extra action never hurts.

The main complaint I have is his crappy defense. On a point figure? Surely you jest. One good hit will knock him out of incapacitate and into poison, a relatively useless power. Leap Climb is passive, so it will always help the half movement. Mind Control got a lot better now that mind controlled pieces can use more of their powers in the attacks! Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.

What about calling them "Papillomas? Archive iTunes. All times are GMT The time now is User Name. Remember Me? Give this character a close or ranged combat action minimum range value 4 that deals no damage.

A successfully hit target becomes friendly to your force. Each target hit may be assigned one action as a free action, immediately after which the target becomes an opposing character again.

When a character is affected by Mind Control, any of its powers previously countered remain countered.



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