Where is galbadia garden final fantasy 8
Like Balamb Garden, once the Garden becomes mobile its location becomes unfixed and is next encountered at Balamb where Galbadian troops use it as a mobile platform from which to launch an invasion and occupation of the town in their search for Ellone. It is later encountered over the forest near Edea's House where the Battle of the Gardens takes place.
Following this Galbadia Garden disappears from the world map altogether. Unlike Balamb Garden, Galbadia Garden's distinctive base and foundation remain in place at its original location after the Garden itself had become mobile and moved away.
Galbadia Garden's layout is more enclosed than Balamb's; although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center. It has two main floors accessible by stairwells, plus a headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator.
The front gate is the main entrance to the Garden. Upon entering the outer part of the gate, visitors travel down a large paved walkway before proceeding to a security checkpoint at the inner gate. SeeDs, students, and visitors must present their IDs for inspection to pass and enter the Garden.
The front gate entrance leads to the lobby. The only access to the rest of the Garden, the lobby is guarded by the powerful Guardian Force Cerberus , who stands watch on a small risen platform at the lobby's center. The same spot also has a hidden Haste draw point. A save point rests by the right of the entrance. The lobby itself forms a perfect circle in which four corridors branch off in the cardinal directions, with the main gate at the southern point.
During the battle of the Gardens event, Cerberus can be fought as a boss, allowing him to be obtained as a Guardian Force and getting his card. The classrooms are located off various corridors on the first floor, arranged lecture-hall style with desks leading down a slope to a teacher's podium at the bottom. Students are obliged to be present in classes five minutes before the bell rings. The fieldhouse is located off the northern corridor, and is home to a large indoor track as well as what appear to be tennis and basketball courts, reflecting Galbadia Garden's love of sports.
It contains a Shell draw point. The skating rink is located off the eastern corridor, and sports a large ice arena for the Garden's hockey and skating teams to practice and compete. The player can't step onto the rink during the first visit to G-Garden, as it is in use, but during the Battle of the Gardens, Slappers spawn here.
A locker room is attached for cadets to change and store their equipment. The player can meet a student from Trabia here and playing cards with him is the first time the player can experience or affect the Trabia region rules. He also mentions a hockey team made out of monsters. The red banner in the ice rink reads; "Keep on rockin' in Galbadia!!
Dormitories are located off of various corridors on the second floor. Unlike the connected suites enjoyed by pairs of cadets at Balamb Garden, Galbadian cadets bunk four to a room. One wall is lined with individual sleeping berths, while the opposite wall contains four desks with computer terminals and rolling chairs. The reception room is a parlor located off the northern corridor on the second floor.
Here, visiting dignitaries and other guests wait prior to meeting with the Headmaster. The second floor ring around the Garden has access to the auditorium on the right. There is a hidden save point in this floor unveiled with Siren's Move-Find. The player can fight Tri-Faces here during the Battle of the Gardens, a valuable enemy for its Curse Spike drops and rare Pain and Flare spells to draw.
The auditorium is a large arena located off the southern corridor on the second floor. Stadium seats surround a large elevated podium at the front, and large video screens hang on either side. Walk into the main entry way of Galbadia Garden. Quistis will head off to do her own thing, so in the meantime you will have to find a replacement party member for her. In the very center of Galbadia Garden you will find a draw point for Haste magic.
It can be a little bit difficult to see…. Make your way up to the second floor by traveling to the northwest area from where the save point and Haste draw point are. Once you find the set of stairs in that hallway enter through the first door you see at the bottom of your screen.
Go back to the entrance and take the left fork in the catwalk. Proceed until you reach another ladder and climb down. Approach the area on the far side of the barrier against the left wall, pick up the other Old Key and proceed to the area with the three hatches. Check the left hatch, tamper with it and return to the entrance again. Go right at the fork and head to the area with the pile of materials.
Go up until you reach an area with a detonator on the ground. Approach it and press the red switch. The furthest boulder will roll into a hole and the impact will knock open the left hatch. Approach the detonator again and press the blue switch. The nearest boulder will roll away and plug the hole, jarring the right hatch open. Go up and proceed along the path until you reach an area with a boulder against the left wall. Push it out of the way to reveal a Cure Draw Point.
Now, make your way to the cliff at the far side of the Site and defeat the Esthar Soldiers you encounter there.
Second dream sequence end. At this point, you might want to consider hoofing it back to Dollet for a side quest.
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